Combat Flow
- Break Up Fair Fights
- Fight Dirty
- Managing NPCs vs Monsters
- Monsters
- Morale Moments
- Playing at Maximum Intelligence
- Round by Round
- Tactical Combat Considerations
- Use Everything
Delving
View Delving hub →Event Countdown
View Event Countdown hub →GM Procedures
View GM Procedures hub →Movement in the Dungeon
View Movement in the Dungeon hub →Quick Resolution Tools
View Quick Resolution Tools hub →Reaction Rolls
View Reaction Rolls hub →Searching and Discovery
View Searching and Discovery hub →Skill Applications
- Assess - Active observation and deduction:
- Bushcraft - Natural signs and living creatures:
- Delving - Dungeon architecture and mechanisms:
- Tinkering - Mechanical and constructed elements:
The Fate Pool
- Fate Pool Best Practices
- Starting the Pool
- Using Chaos Tokens (GM Spends)
- Using Law Tokens (Players Spend)
When to Roll
- Advantages and Disadvantages Cancel
- Advantages (Roll Twice, Take Better)
- Always Roll When
- Describing Advantages/Disadvantages
- Disadvantages (Roll Twice, Take Worse)
- Let It Ride
- Setting Difficulty
Experience the Unified d20 Roll
Start with the free Freeze-Dried Edition quickstart or get the full CRAWL! game.