20 | Quiet! Momentary calm… |
19 | Supply Pressure |
| - Make a Supply Check |
18 | Environmental challenge |
| - Difficult terrain |
| - Weather complication |
| - Navigation complexity |
17 | Resilience Check |
| - Failure: Gain 1 Affliction Point |
| - Represents mounting psychological strain |
16 | Spoor/Foreshadowing |
| - Tracks |
| - Distant sounds |
| - Environmental warning signs |
13,14,15 | Supply Pressure |
| - Make a Supply Check |
11,12 | Distant Encounter Signs / Foreshadowing |
| - Spoor, footprints, echoing voices, etc |
| - Potential threat detected |
| - Hints of possible interaction |
10 | Discovery! Roll d6: |
| 1-2: Resources - Dead adventurer’s pack, water, |
| old supplies. Make Delving check to salvage, |
| success gains 1d4 Supplies |
| 3-4: Information - Map on corpse, journal, |
| carved warnings. Learn one useful fact |
| about this area |
| 5: Opportunity - Weak ceiling, gas pocket, |
| working mechanism. Reveals environmental |
| advantage usable once |
| 6: Wonder - Something beautiful but probably |
| deeply weird and wrong |
8,9 | Close Encounter Signs / Foreshadowing |
| - Spoor, footprints, echoing voices, etc |
| - Potential threat detected |
| - Hints of possible interaction |
6,7 | Supply Pressure |
| - Make a Supply Check |
4,5 | Minor Encounter |
| - Roll on Encounter Table |
| - Consider terrain, previous events |
3,2,1 | Resilience Check |
| - Failure: Gain 1 Affliction Point |
| - Represents mounting psychological strain |
0- | Major Encounter. Reset to 20 |
| - Consider terrain, previous events |