Quick Decision Guide

Choose CRAWL! if you want:

  • 15-minute character creation
  • Combat resolved in one roll (no separate damage rolls)
  • Death in 2-3 hits creates real tension
  • Minimal GM prep (no encounter balance needed)
  • Resource management that matters

Choose D&D 5e if you want:

  • Heroic characters who feel powerful
  • Extensive character customization
  • Balanced encounters you can predict
  • Huge library of official content
  • Long campaign arcs (levels 1-20)

Choose OSE if you want:

  • Classic B/X D&D exactly as it was
  • Complete compatibility with old modules
  • Race-as-class simplicity
  • Strong OSR community support
  • Traditional dungeon crawling

Core Mechanics Comparison

System CRAWL! D&D 5e OSE
Basic Roll d20 ≤ Skill (roll = effect) d20 + mod ≥ DC d20 ≤ target or roll under ability
Character Creation 15 minutes 30-60 minutes 10 minutes
Starting HP 10-15 HP 6-15 HP + CON 1-8 HP + CON
Hits to Death 2-3 hits 4-8 hits 1-3 hits
Classes Classless (Paths) 13 classes + subclasses 7 classes (race-as-class)

Combat System

System CRAWL! D&D 5e OSE
Initiative Roll every round, choose Fast/Slow phase Roll once, fixed order Roll each round (group or individual)
Actions per Turn 1 action only Action + move + bonus + reaction Move + action
Attack Resolution One roll (hit and damage) Two rolls (attack then damage) Two rolls (attack then damage)
Monster Rules Monsters auto-hit, can't defend Same rules as PCs Simpler than PCs but still roll
Death 0 HP = Dying, one Resilience check Death saves (3 successes/failures) Dead at 0 (or optional -10)
Fleeing Escalating cost system DM discretion Pursuit rules

Resource Management

System CRAWL! D&D 5e OSE
Tracking Abstract "Supplies" Individual items Every torch and ration
Encumbrance 4 load levels Optional rules (often ignored) Strict coin weight
Resting Costs supplies, risk rolls Long rest = full recovery Strict healing (1-3 HP/day)
Supply Importance Central to survival Rarely matters Very important

Magic Systems

System CRAWL! D&D 5e OSE
Resource Mana points = attribute Spell slots by level Memorized spells
Cost Mechanic Spell costs = your roll Fixed slots per level Fire and forget
Flexibility Cast any known spell if you have mana Prepared spells only Memorized spells only
Power Scaling Higher rolls = more mana spent Upcast with higher slots Fixed by spell level

GM Prep & Running

System CRAWL! D&D 5e OSE
Encounter Balance Not needed (run what makes sense) CR calculations expected HD guidelines
Stat Blocks Simple: HD, damage, special ability Complex: many abilities and options Simple: AC, HD, damage
Improvisation Built for it (Fortune/Folly, Fate Pool) Requires more structure Old school rulings
Prep Time Minimal Significant Moderate

Unique Features

CRAWL! Exclusives

  • Unified d20: One roll determines both success and effect
  • Physical Initiative: Toss dice into Fast/Slow zones
  • Fate Pool: Shared fortune tokens for player agency
  • Affliction Points: Gain power through trauma
  • Monsters Auto-Hit: Different rules create different threats

D&D 5e Exclusives

  • Bounded Accuracy: Numbers stay manageable
  • Advantage/Disadvantage: Elegant modifier replacement
  • Subclasses: Deep customization at 3rd level
  • Legendary Actions: Boss monster mechanics
  • Inspiration: Reward good roleplay

OSE Exclusives

  • Race-as-Class: Elf is a class, not just a species
  • Reaction Rolls: 2d6 for NPC attitudes
  • Morale System: Enemies flee based on 2d6 rolls
  • Retainer Rules: Detailed hireling system
  • Stronghold Rules: Domain management built in

The Bottom Line

CRAWL!

For groups that want fast, lethal dungeon crawling where every decision matters and combat is over in minutes, not hours.

D&D 5e

For groups that want heroic fantasy with detailed character options and balanced encounters they can rely on.

OSE

For groups that want authentic old-school D&D exactly as Gygax intended, warts and all.

Experience CRAWL!

Try the Unified d20 Roll system with the free Freeze-Dried Edition quickstart, or dive into the full CRAWL! game with complete rules and character options.

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