- Arcane Bolt: Deal damage equal to your Effort to a target you can see up to Far
- Arcane Missile: Hurl a shard of pure energy to a target you can see up to Near. If Effort is exactly 1, it ricochets to hit a second target
- Arcane Shield: Grant Armor Rating equal to Effort until your next turn OR ½ Effort while you maintain concentration.
- Arcane Bomb: Create an orb of light that explodes in 1d4 rounds, dealing damage equal to Effort x HD to all within NEAR range (minimum 10 Mana)
- Crystal Sanctuary: Form hexagonal shields around all allies within NEAR. They gain +3 Armor Rating while you maintain concentration
- Death Nova: No roll needed. Sacrifice any HP and add to 2d12 damage to all within FAR range (“all” includes you)