• Touch: Must physically contact target
  • CLOSE: A step or two away
  • NEAR: Within 30 feet
  • FAR: Within 50 feet
  • DISTANT: Within sight
  • Most spells are instantaneous. Ongoing effects usually last:
  • Rounds = 1 round per 5 Effort (minimum 1 round)
  • Scene = Until circumstances significantly change
  • Permanent = Until dispelled or destroyed Many spells can be maintained while you concentrate. If you are harmed, doge, parry, attack or cast a spell, concentration is broken. Otherwise, roll Magic/Miracles at the start of each turn subsequent to the one in which you cast the spell, and spend 1 Mana. If you fail the check, your concentration fails and the spell stops. Simple cantrips that barely tax your power. Every caster knows a few.
  • Cost exactly 1 Mana
  • No roll required - they always work
  • Effects are minor but reliable
  • You know tricks = 1 per 5 points of Magic/Miracles; With Magic 15 , you know 3 tricks