Worth a special mention: Monsters are smart! They ambush too! This fact, combined with monsters’ auto-hits, means they inflict unavoidable damage with that first surprise attack. This is intended, and by design. It reinforces moving cautiously and observing your surroundings. A cautious crew that is actively searching for threats may notice subtle signs of a prepared enemy, such as newly erected barricades, disturbed dust, or murder holes cut into the ceiling. Ignoring these clues is what makes the ambush a surprise and its damage unavoidable. The GM will reward clever play (cautious exploration) with hints and clues. Telegraphing is a narrative clue, not a direct warning. It is the foul, unnatural odor of a monster that isn’t supposed to be here. It’s the unsettling silence where there should be the drip of water. These signs reward a cautious crew that is actively looking for trouble. A crew that ignores them will be surprised, and will suffer the consequences.