- Everyone rolls at once. Toss your initiative die into one of the two zones: Fast or Slow. Your toss declares your intent.
- Where it lands = your phase.
- The number showing = your initiative rank.
- Resolve in order.
- Fast phase first (highest to lowest).
- Then Slow phase (highest to lowest).
- Ties in the same phase act simultaneously. If both hit, both take damage.
- Out of Bounds (Optional Rule).
- If your die misses both trays or lands cockeyed: you lose your action.
- Yes, it’s slapstick. Yes, it’s terrifying. That’s the point.
- Repeat each round.
- Initiative resets every round.