Death in Crawl! is final. No ghostly returns, no bargains with dark powers. But death ripples outward, affecting those who survive. These rules handle what happens after someone falls. When a PC drops to 0 HP and fails their Resilience check, before they die, the table may choose to spend 1 Law token (flipping it to Chaos) to grant the dying character one final action. This is a gift from the table’s shared fortune, not a right. Death remains absolute after this moment.