• Unstoppable Charge: Once per scene, as an action, you may move up to your full movement and make a Melee attack. On a successful hit, your opponent cannot use their action to Parry or Dodge.
  • Second Wind (Melee): You gain Advantage on your Second Wind roll.
  • Retribution: When an enemy damages you, your next attack against them gains damage equal to half the damage taken
  • Armor Master: Add half of your Armor Rating to your Parry score.
  • Bloodied Fury: While below half HP, all your melee attacks gain +5 damage