- Invisible Strike: While Sneaking, perform a Ranged attack and the GM deducts nothing from your Sneak Points if you hit.
- Perfect Shot: Once per combat, declare a Perfect Shot before rolling. If successful, multiply Effort by 3 if you hit
- Shadow Dance: You may make one Dodge without using your action, each round
- Impossible Escape: Flip a Fate Point to escape anything
- Ghost: When you do stuff while hiding, the GM rolls a d4 when deducting from your Stealth Points.