• Ambush Master: On your first attack of a combat, if your target is Unaware and you hit, do max Effort (20).
  • Fast Feet: As an action, you may move up to twice as far as a normal person.
  • Tracker’s Eye: Automatically succeed on Bushcraft checks to track creatures you’ve wounded.
  • Sworn Enemy: Pick a particular kind of creature (ghouls, stone golems, fruit bats, sloths, etc). You know its weaknesses. You and allies in earshot get +2 damage when they hit it.
  • Light Step: You leave no tracks and trigger no pressure-based traps
  • Quick Draw: You may draw/sheathe weapons as a free action and act in Fast Phase with melee weapons
  • Lucky Devil: Once per scene, reroll any die.
  • Sneaky: When you do stuff while hiding, the GM rolls a d8 when deducting from your Stealth Points instead of a d10.