• Poisoner: As an action, you may apply a dose of poison to your Ranged weapon. If your attack succeeds, your target takes a Disadvantage on all rolls for one round.
  • Eye for Detail: As a Slow Phase action, you may make an Assess check to find a weakness in an enemy. On a successful roll, your next attack against that enemy has Advantage.
  • Twin Strike: Make two Ranged attacks as a single action, both at Disadvantage
  • Vanish: After a successful Dodge, you may immediately make a Sneaking check to hide (without an action).
  • Trap Sense: Gain Advantage on all rolls to detect and disarm traps; automatically detect traps within 10 feet
  • Smoke Bomb: Create smoke allowing automatic escape
  • Silent Step: When you do stuff while hiding, the GM rolls a d6 when deducting from your Stealth Points.
  • Opportunist: When you successfully Dodge with Effort 10+, immediately make a ranged attack at any foe, with Disadvantage (without an action).
  • Trapmaster: During a Short Rest, craft a trap using 1 Supply. It triggers on contact for your Tinkering effort in damage.