41: Skritch: Small, rodent-like beings with a knack for tinkering. Gift: +1 DEX, +1 INT, Size Small, Advantage on Tinkering. Second: Packrat - always have common items on hand (GM discretion). Third: Jury-rig - create temporary magical items that last one scene. 42: Synestri: Automaton creatures created as servants. Gift: +2 CON, immune to poison/disease, don’t need food/water/air. Second: Modular design - swap one attribute bonus for another during Full Rest. Third: Overclock - double all actions for one round, then shut down for one round. 43: Gheenzai: Mystical humanoids connected to other planes. Gift: +2 INT, can see invisible and ethereal. Second: Phase step - become incorporeal for one round per day. Third: Planar gate - once per session, open a portal to another plane. 44: Giant Kin: The blood of titans flows through you. Gift: +2 CON, Size Large, +2 HP. Second: Titan’s grip - wield two-handed weapons in one hand. Third: Mountain’s endurance - reduce all damage by 1. 45: Ursan (Bearfolk): Mighty protectors with primal strength. Gift: +2 STR, +1 CON. Second: Bear hug - grapple deals continuous damage. Third: Hibernator’s constitution - heal fully with one week’s rest. 46: Tusker (Boarkin): Tusked warriors with unstoppable momentum. Gift: +1 STR, +2 CON. Second: Gore - charge attack deals +5 damage. Third: Thick hide - ignore first wound each combat.