31: Briarkin: Plant-like humanoids with bark-like skin. Gift: +1 CON, +1 WIS, photosynthesis (half food needs). Second: Bark skin - natural AR 1 that stacks with armor. Third: Root network - communicate with plants, always know direction in nature. 32: Cricketlings and Hopkara: Agile, cricket-like people known for their wit and music. Gift: +1 DEX, +1 CHA, can leap 20’ horizontally. Second: Inspiring music - allies gain +1 to all rolls while you play. Third: Cricket chorus - deafening sound, all within NEAR are deafened for 1 round. 33: Slitheri: Serpentine humanoids with scaled skin. Gift: +2 DEX, natural AR 1. Second: Venomous bite - medium weapon damage plus poison (CON check or Disadvantage for 3 rounds). Third: Serpent form - transform into snake, move through any opening. 34: Torton: Turtle-like beings with natural armor. Gift: +2 CON, natural AR 2, half movement speed. Second: Shell retreat - become immobile but gain AR 6. Third: Ancient patience - can take 20 on any roll by spending 10x normal time. 35: Centaur: Half-human, half-horse beings of the plains. Gift: +1 STR, +1 WIS, Size Large, double movement speed. Second: Mounted archer - no penalty for ranged attacks while moving. Third: Thundering charge - trample attack hits all in path for 10 damage. 36: Rook: Avian humanoids with sharp minds. Gift: +1 INT, +1 WIS, limited flight (glide safely). Second: Tactical genius - grant ally Advantage by spending your Fast Phase advising. Third: True flight - fly at normal movement speed.