51: Dragonborn: Ancient wyrm blood runs in your veins. Gift: +1 STR, +1 CHA, immune to one element (choose). Second: Dragon breath - 1/day check Miracles to deal Effort damage in cone. Third: Scales of power - natural AR 2, wings grant gliding. 52: Flamekissed: Blessed by the eternal firebird. Gift: +1 CON, +1 WIS, immune to fire. Second: Healing flames - when you heal others, you heal 1 HP. Third: Resurrection - once per month, return from death with 1 HP. 53: Unicornali: Horse-faced, with a magic horn, pure of heart and blessed by the sacred. Gift: +1 WIS, +1 CHA, detect poison/disease by touch. Second: Healing horn - heal 1d6 with touch, 3/day. Third: Purifying presence - evil creatures take Disadvantage when NEAR you. 54: Krakenoi: Deep sea horror flows through you. Gift: +1 STR, +1 INT, breathe underwater. Second: Tentacle manifestation - extra grappling limb. Third: Ink cloud - create darkness in NEAR area. 55: Gryphon-Blood: Eagle and lion merged in noble fury. Gift: +1 STR, +1 WIS, keen sight (see detail at great distance). Second: Aerial pounce - dive attack deals double damage. Third: King of beasts and birds - command respect from animals, true flight. 56: Chimeran: Multiple beasts war within your blood. Gift: Roll three times on Beast Bloods, take one Gift. Second: Shifting nature - each dawn, choose a different Beast Blood Second trait. Third: Triple threat - manifest three Beast heads, each can act once per combat.