21: Badgerling: Dour strategists with earth in their veins. Gift: +1 CON, +1 WIS. Second: Natural weapons (claws/bite as medium weapon). Third: Earth-tunnel - burrow 10 feet in 10 minutes. 22: Bunbun: Rabbit-folk with powerful legs and keen hearing. Gift: +2 DEX, can jump triple normal distance. Second: Danger sense - can’t be surprised. Third: Lightning reflexes - act in Fast Phase with any action once per combat. 23: Canid: Pack hunters with ancient discipline. Gift: +1 STR, +1 WIS, scent tracking. Second: Pack hunter - Advantage when ally threatens same target. Third: Alpha howl - all enemies must pass WIS check or flee for one round. 24: Feline: Aristocratic reflexes and nine-lived luck. Gift: +2 DEX, darkvision. Second: Perfect balance - half fall damage, always land safely. Third: Nine lives - once per day, ignore a Dying roll. 25: Fantastic Foxes: Cunning spies with silver tongues. Gift: +1 DEX, +1 INT. Second: Trickster - Advantage on Sneaking or Parley. Third: Vanish - become invisible for one round when breaking line of sight. 26: Goatling: Military tradition runs in your stubborn family. Gift: +2 CON. Second: Headbutt (medium weapon damage). Third: Sure-footed - never lose footing, immune to trips.