- The Living Curse: You are the embodiment of your Affliction. Your presence now affects others. At the beginning of each scene, all PCs must make a Resilience check or gain 1 AP.
- Perfected Obsession: Your obsession defines your very being. You can now choose a new goal for each session. You can succeed at any non-magical task related to your goal with a Fortune (1) roll.
- Master of Madness: You can project your trauma onto others. Once per session, you may make a contested Parley check against a target within NEAR range. If you succeed, they gain an Affliction of your choice (GM’s discretion) for one scene.
- Sacrificial Ritual: Your compulsion becomes a powerful source of temporary power. You may incur a wound to recover a Hit Die immediately. You may only do this once per short rest.