- Manic Devotion: You have fully embraced your obsession. Once per session, you can reroll any failed roll related to your goal. If you succeed, you can immediately take another action. If you fail, you gain a Wound (Addled: Disadvantage on INT/WIS skills) from the mental strain.
- Fevered Visions: You can now see glimpses of the future. Once per scene, you may make an Assess check. On a success, the GM gives you a cryptic clue about a future danger. If you roll a Folly, you gain 1 AP from the psychological strain.
- Unstable Focus: Your mind is a whirlwind of contradictory thoughts. Once per combat, you may choose to take an additional action on your turn. When you do, you must roll on a random table of negative side effects (GM’s discretion, e.g., you attack a random target, you freeze in place, you drop your weapon).
- Self-Mutilation: Your compulsion becomes self-destructive. You may choose to perform your ritual to immediately heal up to 5 HP per turn, but you must inflict a Wound on yourself for each turn that you do so.