• Set scene and stakes before rolling
  • State SAR explicitly
  • Declare potential consequences
  • Embrace the dice’s outcome
  • Make failure interesting
  • Respect the dice, respect the roll’s result Combat and exploration use three simple ranges. Don’t count squares or feet precisely - keep it moving.
  • CLOSE: A step or two away (melee, touch range)
  • NEAR: Within 10 feet (melee range)
  • FAR: Within 50 feet (thrown weapon range)
  • DISTANT: Within sight (bow/spell range)