- Set scene and stakes before rolling
- State SAR explicitly
- Declare potential consequences
- Embrace the dice’s outcome
- Make failure interesting
- Respect the dice, respect the roll’s result Combat and exploration use three simple ranges. Don’t count squares or feet precisely - keep it moving.
- CLOSE: A step or two away (melee, touch range)
- NEAR: Within 10 feet (melee range)
- FAR: Within 50 feet (thrown weapon range)
- DISTANT: Within sight (bow/spell range)