Total Weapons
0
Mounts
0 / 0
Max Heat
0
Start with the free Freeze-Dried Edition quickstart or get the full CRAWL! game.
Total human occupants on the ship. (Show Cost)
Affects Command Modules. (Show Cost)
Total non-officer crew. (Show Cost)
Each point adds 3 Hull. (Show Cost)
For long-distance travel. (Show Cost)
Food preparation facilities. (Show Cost)
Minimum 1 per 10 humans. (Show Cost)
Officer staterooms for long journeys. (Show Cost)
Non-private crew quarters (10 per module). (Show Cost)
Sets Skip Drive cost (Triangular Number). (Show Cost)
Must be ≥ Skip Speed. (Show Cost)
Each weapon needs a mount. (Show Cost)
Minimum 1 per 10 crew. (Show Cost)
Advantage on checks. (Show Cost)
Each module adds 3 Hull. (Show Cost)
Cargo Holds cost 1 HP per 10 pallets. (Show Cost)
Heat management system. (Show Cost)
Controls power generation capacity for shields, weapons, and propulsion systems.
Added to base Thruster requirement.
Fuel usage per day × total Thrusters.
Added to Minimum Fuel requirement.
Configure your ship's loadout. Total weapons cannot exceed available mounts.
Total Weapons
0
Mounts
0 / 0
Max Heat
0
Ship INT
0
Hit Points
0
Shield Points
0
Power Output
0
Maneuver
0
Heat Sink
0
Hull Calculations